
I had also beaten a few Chthonics in the camp and the Sanctuary.Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. I was repeatedly hitting Salazar with maxed Blitz and Forcewave and my melee weapon and they barely touched him whereas all the mobs and heroes and bosses I met up to that point took damage. Is there a list anywhere of the dungeons you get locked into when you enter so I can avoid them until I have good gear and resistances? I think my resistances are also too low for dealing with a high level caster. It turns out in the early levels a single point in Cadence and Forcewave and Blitz is all I need to handle the mobs and bosses. I'm starting over and building up the mastery bar as a priority. All you need in response is to bring pen and paper and take notes. upload your save files any time you wish and I will kill your current "nemesis" in under two minutes with your exact build (and gear!) and video it all happening, just for you. Watch my TIMING (in reaction to his skill casts). he has a maxed Cadence and a maxed Forcewave AND 8 points in Menhir's?! In all honesty even with the hit to health in his neglection of the mastery bar I could absolutely murderize Salazar with that setup simply by moving out of the way and slamming him with my overmaxed skills.Įverything he needs to know to beat Sally is in my videos. You also need to put more points into physique you're down about 300 health because of it. Ranged characters should have at least 2,200 health at that level, melee characters should have even more. points in your skills, more in the mastery bar. People are generally very helpful with suggestions of what to improve upon or if there is any real flaws(like heavily investing in Spirit as a physical based character). Originally posted by Fendelphi:If you want a bit of help or suggestions, use to set up roughly how your character is planned and show it. If anyone wants to have a look at my soldier and make any suggestions here is the grimtools link My usual attacks and tactics which managed everything up to that point barely scratch him. Yes I went back a few times and I got nowhere with him. To provide you with a challenge and to help you assess your strengths and weaknesses.

That is why that area is scaled up significantly. People are generally very helpful with suggestions of what to improve upon or if there is any real flaws(like heavily investing in Spirit as a physical based character).Īnd Salazar is supposed to be a tough encounter. If you want a bit of help or suggestions, use to set up roughly how your character is planned and show it. I probably had my stats in the wrong places too but I was able to manage everything else I met up to that point. I only have 30 hours in the game all playing that soldier. It was my first character - a level 22 soldier. Originally posted by Siddha:I got burnt by Salazar today. I personally just dont see a situation where I might use them. If they at some point add personal map markers, fine by me. I like that the game encourage you to search high and low if you want to find everything(there are a lot of very well hidden areas). As long as I know where the different caves might spawn(comes with experience), I will be able to find it. I cant really use them to mark those "unmarked" caves, because each time I start up the game, the cave can be in a different location anyway. When you get to the "second act", you will be fighting more enemies that carry ranged weapons, which drastically increases the chance of such drops.Īs for map markers, to me, they are not a priority at all. Even if the ranged weapons got a "+100% drop chance", you still are more likely to get a melee weapon.īut dont worry. I think that has more to do with the fact that there is only 3 "types" of ranged weapons(pistols, crossbows and rifles) and something like 10 melee type weapons.

I'm assuming that explains why most of the weapon drops are melee.

Originally posted by Ohio9:Yeah but there is also the issue in that most classes aren't ranged.
